HTML5 canvas can be used to draw image from base64 encoded blob using drawImage(). In this case image source will be data:image/png;base64,BASE64_STRING
. Here is code snippet for it for an RSS icon base 64 image string.
<canvas id="canvas1" width="200" height="100" style="background-color:lightgray;"></canvas> <script type="text/javascript"> window.addEventListener("load", draw); function draw() { var ctx = document.querySelector('#canvas1').getContext('2d'); var img1 = new Image(); img1.onload = function() { ctx.drawImage(img1, 40, 10); } img1.src = 'data:image/png;base64,' + 'iVBORw0KGgoAAAANSUhEUgAAABIAAAASCAMAAABhEH5lAAAABGdBTUEAALGPC/xhBQAAAa1QTFRF5H444Ho14Xo15oQ45YQ45oI56os854Y443423HYtAAAA3HctzGAT9plE+qZM/eHE+bt///36/dy6+bVz+aFH/OHI/Nm1+aRP/vXr//jw5o9p/N/E/vPo9Kpw9bWD/vPq/vTs/enX/erW/MqV/ObT+8aR9ZM5+Zs7+sma4XRC+dGv98CR+LFs/dWt/vDh+9Ov+uDN+uDP/vj0/fDo9JRA8JFG9beG+ta686ds+6hQ+adV9ruN5oJN/PLt9MKj53Yx+qBC+J1C7qN599bD6IVM/O3h8Jxa97Bu//79+7Vu+Ld787mW/fTt8Jtf6oE78pA795c5/fPs64I77JRZ/NOq/Nu8/Lhv/unU/u7d3WQv4no343s3///++Zw995k843w3/vXt5XYy64s75H045oE45X846oo75oI554Q55YA46IU66IQ65oE56ok66IY654M56Yg62l0p3GAq3WMr5XMu6nwx53gv4Gcs/vv54mwt64Ay7YQz5HAu74c053Uv6Yc6+pw5+Jg48Ys084416Xow9JI27H8y9ZI3+Zo59pU374Y0+54695c48ow1////AGx8/AAAAA10Uk5T/fn5+fn9/fn5ywDLKOfV8VwAAAEpSURBVBjTVc5TcwMBFAXgWyVZ1LZt27YV2+aGm0YNNvc3d9PMdKbn8Xs45wBJEyKtwWi2s06bXi2kaBLoGpXX7wuFo4lkOsdlZQIaCJX3+elP4gU5BSKv/1F6uj69Upav72rQ+n03yKdnpixFFgy+0Nna1CCidPagJHkLGEPhVb6nuQNx7pCXjAPM4ahyoLuBa2lCnOclZQV7NKHkq+rrCm2IG5lUzARsInk+MYTY2V7bj8t3sYgOnKU/48ON2FrsRbyOBDVgS+ceLjcLo4h9mUU8DgYUoM9xL3ixNTaCC6k93A14JKDmsu+IV8VtXNo/Qpx0i0GYjb99vN7nbxnmZIdhulwVQMl+P/PrkWDA43Z9EkAL5P8EaCBpqoq1OKwmnUYhEVcSNPkD6BN5Z82OyewAAAAASUVORK5CYII='; } </script>
Note that ctx.drawImage() is called on img.onload to ensure image is loaded at the time of drawing image.